Yahtzee Online

by Playtouch
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Yahtzee Online

Yahtzee Online

Yahtzee Online is a board game consisting of thirteen rounds, where the player's objective is to strategically choose a combination of results that can be used in the current round.

With each combination chosen, it cannot be selected again. Dice will be available to be rolled up to 3 times in a turn.

A General game consists of a certain number of rounds: in each of them, each player, in turn, rolls the dice and, according to the result obtained, marks one of the moves provided for on his card. Once marked, that move cannot be repeated by the same player until the end of the game.

  • With 13 being the number of possible moves and 13 being the number of rows in each column on the scorecard, a game consists of 13 rounds, or 13 moves for each player.
  • Each player, in turn, has three chances to roll the dice. In the first, he rolls the five dice; in the second, according to the result obtained, he can throw one to five dice again, keeping the others on the table, or accept the result, ending the play; in the third, likewise, he can roll one to five dice (even the ones he kept on the table between the first and second roll) or accept the result.

The result obtained at the end of three shots (a complete play) must be classified, by the player himself, as one of the following 13 possibilities:

  • Roll of 1: a certain number of dice (from 0 to 5) marking the number 1; being that the move is worth more points according to the amount of dice that mark the number 1. For example: 1-1-1-4-5 is worth 3 points.
  • Moves of 2, 3, 4, 5 and 6: corresponding to the move of 1 for the other numbers. For example: 3-3-4-4-5 is worth 6 points if it is considered a 3-play; or 8 points if it is considered a play of 4; or even 5 points if it's a play of 5.
  • Three of a kind (T): three dice scoring the same number. It is the sum of the 5 dice. Example: 4-4-4-5-6 is worth 23 points.
  • Four of a kind (Q): four dice marking the same number. It is the sum of the 5 dice. Example: 1-5-5-5-5 is worth 21 points.
  • Full-hand (F) or Full-house: a set and a pair (example: 2-2-2-6-6). Worth 25 points for any combination.
  • High straight (S+): 2-3-4-5-6. Worth 30 points.
  • Low sequence (S-): 1-2-3-4-5. Worth 40 points.
  • General (G) or Yam: five dice scoring the same number (eg: 4-4-4-4-4). Worth 50 points.
  • Random move (X) (non-existent in some versions of the game): any combination. It is the sum of the 5 dice. For example: 1-4-4-5-6 is worth 20 points.

The result is marked on the card, in the player's column and in the line corresponding to the move. That line (and therefore that move) can no longer be used by the player in the same game.

If a given result cannot be classified as any of the moves still remaining for that player, he must choose which of the remaining moves to be discarded by scoring 0 (zero) on the corresponding line.

At the end of 13 rounds, with the card all filled up, the values ​​of each column are added up, and the player with the most points will be considered the winner.

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