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About .io Games

This is one of the releases of the “new generation” of online browser games. So-called .io games are multiplayer games. It all started with the release of the game created by Matheus Valadares. Yes my friends, this download success is actually derived from the creativity of a Brazilian!

In it, players control a cell on a map. The goal of the game is to collect as much mass as possible by swallowing your other "little friends" cells while you try to escape from those who want to do the same as you.

The name actually mentions agar, a substance used in cooking that also serves to grow bacteria.

Interestingly, .io is just a termination for the site where the game was hosted. As a ".com" or "".

After release, the game boomed fast. Proof of this is that the site was ranked by Alexa in 2015 as one of the two thousand most visited sites.

Already the mobile versions, had more than 10 million downloads in the first week of release!

But after all, what made .io games so famous?

If you've ever played a game from this franchise, you know well that graphics or an extremely crafted story isn't their forte.

That's because what made .io so famous was its simplicity. The only thing that has created your attention to do is to explore an extremely essential aspect of our nature: competitiveness.

Awakening interesting triggers as the survival instinct.

However, like everything else in life, it wasn't just joy. The haters of this game complain about its repeatability. However, this factor is broken simply: There will always be someone better than you.

The whole world is gathered, playing the same game. Of course no matter how good you are, some time you will surely lose.

Engadget's Jon Fingas once described the game as follows: "a good abstraction of the fierce survival competition of the fittest you sometimes see at the microscopic level."

While mobile, while maintaining the success of the browser version, received other criticism. What weighed unfavorably on the scale for .io mobile was the control. Extremely more complex and difficult due to the sensitivity of the phone compared to other games.

Among the "non-fans" of the game, we can mention Tom Christiansen of Gamezebo who stated that the game had "nothing to hold attention" but praise the high competitiveness.

I bet you are now mouth watering to check out our games. Isn't it? Then run to check this news!